Agents of the Crown
Keléstia: the universe
In the beginning, the universe was chaos. Time and space had no meaning. Reality was fluid. From the chaos arose the First Gods – powerful principles of Time, Fate, Chance, Light and Darkness and others – who were able to keep their forms within the chaos. The First Gods warred with each other for dominance during the Natal Wars, and created the lesser gods – including those worshipped in Lythía today – as their soldiers.
Eventually, realising their war threatened existence itself, the First Gods made peace, and released the Lesser Gods from their service. The Lesser Gods continued the war. Many perished. The survivors eventually made a truce, and recorded it in the Kélha-HýVâr-Hyvrák, the Concordat of the Illimitable Tome, to create laws to govern the ways the gods could compete for supremacy.
The universe as we know it began.
This creation story is common to all major religions in Lythía, though each has a variant describing its god’s reasons for fighting, and for supporting the truce. See Religions.
Kèthîra: the world
Most sailors and educated people know the world is round, and those uneducated people who don’t know generally don’t care.
Scholars have calculated Kèthîra’s diameter as 2,875 leagues (11,500km) – slightly smaller than our own Earth. Kèthîra orbits its sun Nólomàr (or is orbited by – opinions differ), once every 360 days. Kèthîra’s moon, Yaél, follows at 30-day cycle, so the year is divided into 12 equal months of 30 days. The full moon always falls on the 15th of every month, and new moon on the 30th. See Túzyn Reckoning for details of Venârivè’s calendar.
Only the continent of Lythía is known. Scholars realise the world is bigger than Lythía, but what lies beyond the oceans is unknown, though rumours persist among Ivinian whalers of lands west of the Haónic Ocean, and Molkûrans speak of lands beyond the archipelago.
Lythía: the continent
Lythía is roughly the size of Eurasia. It is home to numerous cultures.
Venârivè: the sub-continent; an approximate equivalent of Europe, the Middle East and North Africa.
Hârn: the Misty Isle is considered a mysterious, exotic place to most Lythíans. It is home to creatures not found elsewhere, and has a greater concentration of Earthmaster remains than anywhere else in the known world.
Analogies are a useful shorthand way of envisaging areas of Lythía, so long as the analogies are not pushed too far. Kèthîra is not medieval Earth, though there are similarities. Cultures are not direct equivalents, though there are similarities. So long as players understand these caveats, this rough guide may be useful when choosing a homeland for characters.
Hârn: The British Isles
Diramoa, Chomsun: China
Mafani States: Oman, East Africa (Swahili Coast), coastal Pakistan, western India – Goa, Gujurat, Maharashtra
Hepekeria: The Maghreb, Al Andalus
Beshakan: Arabia, the Levant
Homora: South India – Kerala, Andra Pradesh, Telangana, Karnataka, Tamil Nadu
Pechosu: North and East India, Himalayan states: Uttar Pradesh, Jharkhand, Bengal, Nepal, Bhutan
Thotra: Sri Lanka
Anzeloria: Sub-Saharan Africa. Great Zimbabwe. Zulu Empire.
Karejia: Greek Islands, Venetian Empire
Azeryan: Medieval Italy – but unified
Reksyna: Magyar nomads
Quarphor: Medieval Baltic
Chelemby, Harbaal: Low countries, Hanseatic League
Palithane, Trierzon: France, Burgundy
Dalkesh: Egypt, Libya
Byria: No Earthly equivalent; a militant matriarchal society in the geographical equivalent of North Africa.
Molkura: South-East Asia
Molnasya: Polynesia, The Philippines